Retro City
A downloadable game for Windows, macOS, and Linux
Mech Jam II: Retro City
You got here, hopefully you're not too late. Your mission is to collect the coins scattered throughout the abandoned sector while fighting off other scavengers.
Controls
W/A/S/D: Move and navigate menu
Space: Select button
Compatibility
Only the Windows build is tested. I wanted to get the web build up but it has unique issues due to how it handles the procedurally generated textures, sorry for any incovenience!
About
This is mostly a tech/asset demo/prototype, gameplay isn't too fleshed out due to time constraints.
The city level is procedurally generated using a simple rectangular subdivision algorithm, which then uses a random heightmap and autotiles to fill out the level. Enemies/coins are also randomly placed after generation.
Credits
The lovely music was done by Alex James.
The art for the battle screen/mechs/UI and programming was done by juniper_dusk (me).
The city overworld uses this tilemap from Adam Saltsman. The Monogram font by datagoblin was also used.
Future Improvements
The combat system code is inspired by OpenRPG, so it is mostly modular and would hold up over development. The original game design featured a party of pilots that would operate one mech together, each being able to perform different actions like repairing, operating weapons, and moving.
Download
Click download now to get access to the following files:
Comments
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Entertaining I see a lot of potential! loved the art and the music, would definitely like to see more! :3
This looks cool but I hade framerate issues somehow... But mood-vise it's good